Tragedy has struck again at Ubisoft, this time at Ubisoft Toronto, where around 40 employees have been laid off. The job cuts are part of the company’s larger cost-saving initiatives. Ubisoft Halifax was closed, and multiple projects were canceled, while others were delayed because of the same initiatives.

“This decision was not taken lightly and does not in any way reflect the talent, dedication, or contributions of the individuals affected,” Ubisoft said, while confirming they will support the impacted employees through the transition.
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The remake of the original Splinter Cell game will not be impacted by this decision. The remake was announced in 2021. However, to date, the developer has yet to release gameplay footage from the project.
Ubisoft Toronto was established in 2010. The studio has worked on high-profile franchises like Assassin’s Creed, Far Cry, For Honor, Tom Clancy’s Splinter Cell, and Watch Dogs. They led the development of Far Cry 6. The studio is committed to “an inclusive work environment that reflects the diversity of our player community”.
Ubisoft Toronto devs impacted by the layoff speak

Since the announcement of the latest round of layoffs, several developers at Ubisoft Toronto impacted by the decision have taken to social media to solicit the help of their connections to land new roles.
“After 10 wonderful years at Ubisoft Toronto I was laid off today,” wrote associate audio director Adam Axbey. “I have nothing but great things to say about my talented colleagues in Toronto as well as Montreal, Quebec, Shanghai, Singapore, Denmark, Spain, and San Francisco; all studios I’ve been fortunate enough to collaborate with. If you worked with me closely and I didn’t get a chance to say goodbye to you directly, it’s only because I ran out of time.”
QA analyst Christopher Murphy, who spent 6 years with the studio, announced his departure on LinkedIn, saying, “Super happy and grateful to everyone I have ever worked with or who has reached out. Really grateful to have met so many passionate people who truly care about video games and wish only the best to all those at the studio.”
Cinematic animator Dingruifu Liu said, “While it’s a shame I couldn’t stay longer, I’m thankful for the experience and excited for what’s next. Several others who posted about being laid off, especially motion graphic designer Sylvana Liebregts, had “nothing but wonderful things to say” about their time there.
With the ongoing restructuring at Ubisoft, which other studio under the company’s umbrella do you think will be hit next? Share your thoughts in the comment box below.
