French-based studio Quantic Dream has announced a new game called Spellcasters Chronicles, hours after a message from the founder and president, David Cage. The studio is famous for creating cinematic, narrative-driven, single-player games like Heavy Rain, Detroit: Become Human, Beyond Two Souls, and Star Wars Eclipse.

“Since 2018, we have entered a new phase of growth and innovation,” read the founder’s message. “We doubled the size of the team, bringing together talents from all over the world united by the same passion for creativity. We opened a new studio in Montreal, moved into new headquarters in Paris, built the next generation of our proprietary technology, and became our own publisher.”
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“After years as a single-project studio, we also decided to take a new step. Multiple teams are fully dedicated to crafting the next generation of great games, including something very different, a competitive multiplayer experience, born from the same spirit of curiosity and creativity that has always defined us.
“This new title may surprise our fans as it is very different from what we have done so far. But taking risks, challenging ourselves, exploring new ways of playing and telling stories, and attempting what seems impossible, has always been part of our DNA.”
Quantic Dream’s president acknowledged the risks and challenges of venturing into a new space, especially one that is a highly competitive niche. Gamers eventually understood the point following the studio’s reveal of their next project.
Quantic Dream pulls the curtain off Spellcasters Chronicles

Hours after the initial message from Quantic Dream founder, the studio unveiled the highly talked-about title they are working on, a 3v3 strategy action game called Spellcasters Chronicles. Players will cast spells and summon hundreds of creatures to fight with them.
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“Summon armies of hundreds, among a wide roster of creatures. Skeleton warriors, ogres, dragons: every monster has a role,” read part of the game’s description. “Build towers and structures to control the terrain and unleash colossal Titans capable of shattering the battleground and bend your enemies to your will.”
“Each match is played as a 3v3, fast-paced 25-minute showdown across mystical arenas of epic scale and verticality, where teams must capture altars to gain territory and destroy their opponents’ Lifestones to claim their victory,” read the game’s description.
Spellcasters Chronicles will feature deck-building mechanics that will allow players to choose from a list of over 50 spells and summons. Every team can include a Titan, a large and powerful creature that can change the battle dynamics.
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“Spellcasters Chronicles began as a creative experiment, an opportunity to channel our passion for storytelling into a shared, living world,” said Spellcasters Chronicles’ director, Gregorie Diaconu. “While very different from our previous titles, it builds on what has always driven us – giving players the power to shape stories – this time in a collective manner.”

The game will get a Closed Beta test on Steam before the end of 2025. The Closed Beta is expected to run for several weekends to give players a chance to try the game. Players who register will be told how to receive their Closed Beta key.
“We are honoured and excited to introduce Spellcasters Chronicles to players today, developed in our Paris and Montreal studios,” said Quantic Dream founder in a statement.
“Stepping into a new genre with a fresh artistic approach has been both a challenge and a source of growth, allowing us to evolve as a team. We now look forward to shaping the game further with players’ feedback and to perfecting this journey together.
“This project reflects the creative spirit and technical ambitions guiding Quantic Dream for nearly three decades. With Spellcasters Chronicles, we sought to bring a new form of gaming experience blending action and strategy to life, while exploring community-driven narrative.
“It has been an exploration of bold ideas, a chance to expand into social and multiplayer experiences, and an adventure shared by a new talented team of experts within our studios in Paris and Montreal who brought this original universe to life and are continuing to develop new experiences, including Star Wars Eclipse.”
Cage confirmed that work will continue on Star Wars: Eclipse and that the studio was eager to share more about their progress in the future.
Are you excited about Quantic Dream’s multiplayer project, or do you prefer them to stick to single-player games? Share your thoughts in the comment box below.
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