Ahead of the launch of Resident Evil Requiem on February 27, 2026, the developer is working hard behind the scenes to polish and optimize the game for different PCs. One important point highlighted by the game’s Engine Development Support Manager, Masaru Ijuin, was how the latest GPU, GeForce RTX 5090, has empowered them to do more.
“With the latest GPUs, including the GeForce RTX 5090, you can experience path-tracing capabilities that depict light rays using a statistical simulation,” Ijuin said. “This delivers more photorealistic graphics than ray tracing, increasing the immersion of the game.”
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When it comes to the Resident Evil franchise, light and darkness are key elements that the developers use to elevate player experience, including delivering adrenaline-pumping moments.
Examples of these light elements include the flickering of light in corridors, the faint glow of red lamps in the dark, and a lamp illuminating the end of a hallway, showing the way ahead. These visual elements help to project fear in the minds of the players.
“Apart from light, the more realistic depiction of multiple shadows generated by multiple light sources and complex and delicate glass reflection and refraction effects, are also a big leap forward for the Resident Evil series,” Ijuin said.
To experience these features, players must be using a graphics card that has DLSS4 with Ray Reconstruction support. Technology has evolved over the three decades since the release of the first Resident Evil game. While the game has stayed true to its core, “the range of expression has expanded,” according to Ijuin.
Capcom has tried to deliver a wide range of experiences with the release of each new installment, leveraging available technological tools. Capcom is partnering with NVIDIA to optimize the game for a wide range of PCs, including those with entry-level specs.