GameBaba Universe

A recent job posting by WB Games Montreal suggests that the studio is working on an AAA live-service game based on the DC Comics Universe. This is coming on the heels of the poor performance of Suicide Squad: Kill the Justice League, which launched in late January 2024.

warner-bros-games

The new job listing on the WB Games website is for an Executive Producer. The right candidate is expected to “lead the development of a high-quality AAA game based on one of the iconic IPs from the vast Warner Bros. and DC Comics catalog”.

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“You will oversee the entire production lifecycle—from concept to launch and beyond—ensuring the game meets the highest standards of quality, innovation, and player engagement.”

The production oversight of the job listing said the right candidate would “ensure robust QA and live operations processes are in place to support a high-quality player experience”.

Expanding further on the expectations, the job listing mentioned that the Executive Producer will “oversee post-launch content and live service strategy, ensuring ongoing player engagement” as well as “stay informed on industry trends and player expectations to keep the game competitive and relevant.

The worrying clause in the WB Games job advert

Multiversus failed live service game

Beyond the fact that WB Games is still exploring live service games after losing hundreds of millions of dollars to failed Multiversus and Kill The Justice League projects, one area of the job posting that we found worrisome is the conditions tied to the role.

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“You will work closely with the Creative Director and studio leadership to align creative vision with production realities, manage cross-functional teams, and ensure the project delivers on time, on budget, and to critical and commercial success.”

Not that it is wrong for a studio to demand that their employee hit “critical and commercial success” with any assigned project. The problem here is that the term is subjective. Without measurable figures, public opinion may never be enough to save the developers from being laid off if WB Games thinks their success is not enough.

Having read the requirements, would you blame WB Games if they hold mass layoffs in the future if the product doesn’t hit “critical and commercial success”? Share your thoughts in the comment box below.


Anthony Emecheta

Anthony Emecheta has over a decade experience as a freelance writer. Gaming has always been a childhood hobby and he is excited to be collaborating with a gaming company as a content creator. It is like having all the things he loves in one place.