Writer and director of Kingdom Come: Deliverance and Kingdom Come: Deliverance 2 (KCD2), Daniel Vávra, made a post that has come under scrutiny. The comment came as a response to a fan-made video of “The Way of Kings” which was done using the newly launched Kling 3.0.
“Everybody hates AI (well actually not everybody),” Vávra wrote. But I told you its unavoidable future. Hate me as you wish. It’s the truth. This is fan made trailer. Made in two days. By one person.
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“Movie (and gaming) industry will never be the same. You can see it as [a] game over or as an opportunity for everyone to make great stuff without the big money from corporations. But it doesn’t matter what you think. It’s here and it’s not going anywhere.”
The KCD2 director is a veteran in the video game industry with over 20 years of experience, and it is no secret that other veterans are now using AI tools to make their jobs faster or bring ideas to life that they previously couldn’t.
However, many people continue to push back on the use of AI tools on moral grounds rather than on quality. For example, when Insider Gaming interviewed Doug Cockle (The Witcher’s Geralt of Rivia) some time ago, he said that the use of AI voice replication was a theft.
Criticisms of the KCD2 director’s claim on AI
As expected, the KCD2 director was criticized for his comment on the use of AI. An X user @JamesMetallove1 commented, “When you use the argument “it makes work easier,” are you actually saying that you don’t care about your work as art that you enjoy working on, but as a product that you want to release as soon as possible?”
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In response, Vávra clapped back calling the idea projected by the comment a “BS”. Buttressing his position, the KCD2 director said, “My ‘art’ is just a materialization of my thoughts, the result of my brain guiding my hands. Its similar as if you were saying that driving cars is unnatural cheating to reach something faster and only [people] who really arrive in destination are those who walk…”
Not everyone thinks the KCD2 director was wrong in his assessment. A comment from @Zyklo_ picked issues with the quality of AI acting, saying, “This is still a little too AI Slop for me. Still if it’s this good now, imagine how good it will be in 5-10 years. I just hope it improves so that the ‘acting’ is better”.
Responding to that comment, the KCD2 director said, “You wanted to say in 5-10 months. Or weeks?”
The future of KCD2 is limited by hardware
While talking about how the use of AI tools can improve dialogues with NPC, @DonSalieriM1 asked, “Dynamic AI dialogues filtered for historical accuracy would be the perfect fit for the KCD DNA. Talking to NPCs via microphone about life in 1403 is my biggest dream for the future of the series. What do you think?”
In response, Vávra hinted at what could possibly be possible in KCD2 in the future. “Soon. Very soon,” Vávra said. “And most likely in archaic language if you wish. The only limit is hardware now.”
Several video game companies, including Ubisoft, have been working on AI tools that can make NPC conversations more natural. Because of the size of NPCs in games, developers can previously assign them limited conversations in line with the resources they have.
Do you think AI is the key to unlocking a more dynamic NPC conversation in games? Share your thoughts in the comment box below.